After killing Deba'ar, William is arrested and thrown into jail. The rest of the party still needs to deliver Tristan's mystery package. Looks like there's going to be a prison break. I wonder what calculated, well thought out plan are they going to orchestrate?
Want to know William's backstory or what he was going to do in Andover? Great! That's not what you're getting here. Instead, enjoy the antics of our trigger-happy party and the duality of their newest member as they find out that their actions have consequences. Let's hope they don't lose Wendy's package.
Tonight only, at the Bard Rock, two critically acclaimed bands compete to become the greatest troop of bards in all the land. Bardy Rock and Bardz II Men go head to head, amp to amp, spell to spell in tonight's no holds barred event... Battle of the Bards!
Welcome to Andover, a bustling city off the coast of Sproates. To the west is Sunset Wharf, where trade ships and travelers from around the world come to dock in our fine city. In the distance, you can see Castle Herse. Home to King Theodor Herse the Dragons' Bane. We are now coming up to the Market District where you will be able to find Wendy's Wares and Wonders. A famous shop for its magical goods. And to your left, you can see a teenage boy getting his fingers broken and peed on by a Teifling, two humans, and a gnome. Moving along. We're walking, we're walking.
On the continent of Sproates is the city of Andover, a bustling metropolitan teeming with opportunity. The party has finally made their way to within its gates... time to stir up some trouble!
After their brutal defeat, the party is taken as prisoners and tortured for information... Wait, it's the other way around? The heroes have taken prisoners and started torturing them? They're lighting them on fire and urinating on them?... Yeah, that sounds like them. Join the party as they learn about the Serpent's Blade and themselves.
What has the party gotten themselves into this time? The toll to pass was 10 gold a head and now it's their lives. Knowing the party, everything is going to go smoothly with little to no torture. This one's combat heavy episode that's a little longer than usual... Enjoy!
This episode is a prime example to why Active Listening is important as a GM, as well as, remembering that your players will always be dicks. After messing with the caravan one last time, the party is stopped by a toll road by some shady guardsmen. I wonder how they will deal with this?
We're back and the party is up to their same old shenanigans! They join up with a caravan on their way to Andover, but Theo'din can't help himself but to get into some mischief. I need to keep reminding myself that they're not traditional "heroes". If you listen carefully, you can hear me die inside.
The Party make their way back to Rizer Bay to let Oliver know what is going on with Penelope and plan how they will be getting to Andover. Luckily a caravan just got in heading the same way... Convenient! Sounds like a good way to meet people.